This blog will be documenting my honours project as it progresses throughout the next year.
Monday, 14 November 2011
Satyr Concept
Some quick concept drawings for my satyr's head. I used a bunch of pictures of goats for reference and tried to make them look mean. The next stage is to start modelling it in ZBrush.
Friday, 11 November 2011
Animal Drawing
Some sketches I made of the animals at the McManus galleries. I think that doing these sketches is important for getting an idea of existing form in animals which will aid my creation of 3D sculptures.
Thursday, 10 November 2011
Zbrush Mock-ups
I'v been working on very quick ZBrush model mockups to get an idea of modelling form quickly as a method for creating quick character concepts using Dynamesh.
Wednesday, 9 November 2011
Monday, 7 November 2011
Form and Function: What looks good, and what actually works
These images from Creative Character Design by Bryan Tillman show how precarious the balance between form and function is. On first glance, the first image looks pretty cool. But upon closer inspection, we realise that the bottom set of arms can't possibly function as they are, as they lack the muscular and skeletal structures to support and move them.
However, when we add the appropriate muscles, the design starts to look pretty weird:
Where does the balance lie between creating something that is interesting visually but also looks like it works well enough that the audience doesn't question it? It is a subjective question and the answer varies dependant on the audience and the type of media the character is being portrayed through. People may be more willing to accept unfunctional anatomy in computer games for example, as that is the expectation: computer games are fun. However, in a realistic feature film they would expect to see character design that looks like it would actually work.
However, when we add the appropriate muscles, the design starts to look pretty weird:
Where does the balance lie between creating something that is interesting visually but also looks like it works well enough that the audience doesn't question it? It is a subjective question and the answer varies dependant on the audience and the type of media the character is being portrayed through. People may be more willing to accept unfunctional anatomy in computer games for example, as that is the expectation: computer games are fun. However, in a realistic feature film they would expect to see character design that looks like it would actually work.
Interview with Terryl Whitlatch
A wonderful interview with my new favorite creature designer, Terryl Whitlatch. Her mastery of animal anatomy and her amazingly creative and original creature designs blow my mind!
http://www.cgchannel.com/2010/01/interview-with-terryl-whitlatch/
http://www.cgchannel.com/2010/01/interview-with-terryl-whitlatch/
Friday, 4 November 2011
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