This blog will be documenting my honours project as it progresses throughout the next year.
Tuesday, 27 December 2011
Wednesday, 21 December 2011
Sculpting
ZBrush Practice - Today's subject: Walter White from Breaking Bad
Note: These were sculpted from a base mesh:
Monday, 12 December 2011
Ice creature
I'm also working on a creature that would inhabit an icy environment. I chose to use another of the silhouettes from before to develop for this, but purposfully chose one I felt looked awkward. Throughout the development of this character so far, it is clear that the anatomy is somewhat out of the ordinary which makes it appear strange.
While it's possible that this creature could function, the large bulbous area from which his arm protrudes seems more like a deformity than a convincing part of the creatures natural form. The underlying skeletal structure seems like it would be lacking in efficiency, and the apparent small amount of space for vital organs for a creaure with such large limbs seems contradictory. Although the context of the environment and/or setting within which this creature is based could explain its form in a satisfactory manner, the overall design seems fairly weak and unconvincing.
While it's possible that this creature could function, the large bulbous area from which his arm protrudes seems more like a deformity than a convincing part of the creatures natural form. The underlying skeletal structure seems like it would be lacking in efficiency, and the apparent small amount of space for vital organs for a creaure with such large limbs seems contradictory. Although the context of the environment and/or setting within which this creature is based could explain its form in a satisfactory manner, the overall design seems fairly weak and unconvincing.
Friday, 9 December 2011
Elesquid
I chose one of the silhouettes I felt was the strongest and have decided to develop it further. I am working with the silhouette in photoshop by painting on top of it, using a mockup of the creature in Maya to get an idea of lighting, like a digital maquette.
Work In Progress
The arrow is indicating the source of light, positioned like the guide above.
Work In Progress
The arrow is indicating the source of light, positioned like the guide above.
Thursday, 8 December 2011
Silhouettes (cont.)
Some designs I based more around realistic animals than the previous ones. I added skeletal structures which I layered on top of the silhouettes to show how they would function.
Tuesday, 6 December 2011
Silhouette Design
I have been using the silhouette technique to generate ideas quickly. The first thing a person takes in when they see something is the silhoutte, and it is constant from distance unlike colour which can blur together from long range. This makes it a good technique for getting a quick feedback on whether the design will be interesting and memorable.
Thursday, 1 December 2011
Wired interview with neville page
http://www.wired.com/entertainment/hollywood/multimedia/2009/04/pl_screen?slide=1&slideView=5
NEVILLE PAGE WEBSITE
http://www.nevillepage.com/
http://trekweb.com/articles/2009/05/27/Interview-Creature-Designer-Neville-Page-on-Creating-Big-Red-and-Aliens-for-Trek-Movie.shtml
http://cinemabot.wordpress.com/2011/08/11/4-good4-bad-recent-creature-designs/
NEVILLE PAGE WEBSITE
http://www.nevillepage.com/
http://trekweb.com/articles/2009/05/27/Interview-Creature-Designer-Neville-Page-on-Creating-Big-Red-and-Aliens-for-Trek-Movie.shtml
http://cinemabot.wordpress.com/2011/08/11/4-good4-bad-recent-creature-designs/
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